Organizing Your Army

Element Cost

While DBF was playtested, it wasn’t nearly enough to set proper points values for the more esoteric troops. Most of these values have been extrapolated and guesstimated to (hopefully) approximate something reasonable.
Since DBMF is intended for non-competitive play only, approximate point values should suffice.
Table: Element Costs
Basic cost of: Regular Irregular
(S) (O) (I) (F) (C) (E) (H) (X) (S) (O) (I) (F) (C) (E) (H) (X)
Dragons 30 24 20 18 20
Avatar 24 20 16
Flyers 7 5 4 9 10
Elephants 20 16 12 14 18 24 28 22
Expendables 8 7 10
Knights 15 12 10 11 13 12 10 8 9 11 15 18 11
Cavalry 10 8 6 7 9 7 5 6 10 12
Light Horse 7 5 3 5 6 4 3 4 7
Camelry 8 5 7
Clerics 13 10 8 9 11 8 6 7 14 18
Spears 7 5 4 5 4 3 4 5 8
Pikes 5 4 3 4 4 3 3 4 3
Blades 9 7 5 6 8 7 5 4 5 6 9 10 6
Warband 5 3 2 3 6 7 4
Bows 6 5 4 5 7 5 4 3 4 4 8 5
Shot 9 5 6 7 4 5 7
Auxilia 5 4 3 4 4 3 2 3 5 6
Psiloi 3 2 1 6 3 2 1 4 6
Hordes 2 1 1/2 1 1 2 2
Giants 12 10 8 9 11 15 18 18
Magicians 12 10 8 12 16 10
Artillery 10 8 4 10 9 10 4 9 3
War Wagons 14 10 7 10 8 4 7 9 12 6
Baggage 6 3 2 3 3 2 1 2 4
Airboats 9 7 5 6 11 4
Galleys 6 5 3 4 6 6
Ships 4 3 2 3 4 5 6
Boats 2 6 3 2 1
Additional cost if: Regular Irregular
Air-mobile +2 +2

Element Basing

I’m using Citadel and Foundry figures, based on 80mm frontage. Base depth is twice that of 15mm basing, while number of figures is as per 28-30mm in the DBMM rulebook. Even at 80mm, many figures are hard to squeeze in in the proper numbers.
Table: Element Basing
If figure scale is: 32mm 25-30mm 6-15mm
Frontage (width) of all element bases = 80mm 60mm 40mm
Depth of element base if: 32mm 20-30mm 6-15mm
Dragon, War Wagons, Baggage (S), or naval including airboats = 160mm 120mm 80mm
Behemoths, chariots, Flyers, Expendables, Artillery, other Baggage, Knights in wedge unless double-based = 80mm 60mm 40mm
Other mounted, Hordes, Giants, Magicians = 60mm 40mm 30mm
Pikes (F), Blades (F), Warband (F), Auxilia, Bows, Shot, Psiloi = 40mm 30mm 20mm
Spears, other Pikes, other Blades, other Warband = 30mm 20mm 15mm
Figures per element (unless chariots) if: 28-32mm 15-25mm 10mm 6mm
Giants other than (S) and (X) = 1-2 1-2 1-4 2-8
Cleric, magicians = 1-3 1-3 2-6 4-12
Light horse, psiloi = 2 2 2 4
Knights (X) = 3 3-4 5 15-16
Other Knights, Cavalry, Camelry, Warband (F) = 3 3 4 11-12
Pikes (F), Blades (F) or (X), Knights dismounted as blades, Auxilia, Bows, Shot = 3-4 3-4 5-8 11-12
Spears, other Pikes, other blades, other warband = 3-4 4 10-12 16
Hordes, herds or flocks = 4-6 5-8 11-15 19-32
Models per element if: 28-32mm 15-25mm 10mm 6mm
Behemoths, Giants (S) or (X), chariots, artillery (S) or (F), War wagons (S) or (I), Airboats, Galleys, Ships, Boats (S) or (F), Avatar, Dragon = 1 1 1 2
Artillery (O) or (I) = 1 1-2 1-2 2
Other War wagons = 1 1 1 3
Other boats or Artillery (X) = 1-4 1-4 1-4 1-4

A heroic (H) element is always based as if (F), except that the hero himself should be made very prominent.

Elephants and Giants sometimes have escorting infantry on base, especially if (S).

Some latitude must be allowed in base depths, especially for aerials and behemoths. The extra figures mounted with clerics or magicians will normally be henchmen, acolytes or familiars, positioned respectfully a little to the rear. Witches often come in threes. Avatars can often be of the next largest scale, or accompanied by an angel or two.

The Battle of Oxbow Ford, Iron Side Phalanx vs the Birchshaper Fyrd in the foreground
The Battle of Oxbow Ford, Iron Side Phalanx vs the Birchshaper Fyrd in the foreground

Command and Control

Stratagems

Disguised Troops

Add:

Some army lists may have troops that are habitually disguised, and therefore trained for it. Such troops can move slower without expending extra PIPs, provided they move as if the troop type they’re disguised as.

Unusual Troops

Add:

In a pseudo-historical army, most of or all of the fantasy troop types qualify as unusual troops. On the other hand, nothing’s really all that unusual in a full-on fantasy army. In that case, just ignore the Unusual Troops stratagem.

Ambush

Add:

Some army lists may have troops specified as to always set up in ambush, unless flank marching. Up to 6 elements of these troops can form a free ambush, in addition to the ambushes gained by paying for the stratagem.

Tunnelers

If an army list includes troops designated as tunnelers, they can form a flank march command and attempt to flank march below the battlefield. Can only be used by a brilliant C-in-C as a brilliant stroke. Cost 10 AP.

The target of the flank march is selected after terrain has been placed, but before armies set up. Typically, it will be a BUA. When the PIP dice score 6, the tunnelers arrive. Place a marker on the designated spot. The next turn, dice again: 1) the tunnelers got lost, and all elements are spent; 2) they got lost, and arrive as normal reinforcements; 3-6) they arrive safely and break out into the open. Place up to 4 elements in contact with the marker. Remaining elements arrive on subsequent turns, 4 at a time. Elements that cannot be placed are spent.

 

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